Gabriel McIntyre

Academic Appointments

HAN University of Applied Sciences

Lecturer in Game Design — Dutch title: Docent Game Design
Arnhem/Nijmegen, Netherlands
2017–2021

Full-time faculty appointment teaching game-design theory and practice within a bachelor-level applied higher-education program.

Courses taught

  • Game Design Theory

  • Game Design Practice

Responsibilities

  • Taught multiple classes and academic-year groups, with approximately 30 students per class

  • Created and updated course curricula

  • Developed assignments, workshops and instructional materials

  • Connected game-design theory with practical production processes

  • Assessed student projects, prototypes and design documentation

  • Provided individual and team-based critique

  • Supervised graduation and final-year projects

  • Participated in graduation assessment and peer-review boards

  • Established collaborations with outside clients and nonprofit organizations

  • Developed real-world project briefs addressing social, organizational and community needs

  • Guided students in working with clients, beneficiaries and other project stakeholders

  • Taught project governance, stakeholder communication, expectation management and professional accountability

  • Helped students evaluate project outcomes against client needs, user impact and stated objectives

  • Organized guest lectures and professional Q&A sessions with internationally recognized artists, designers and media pioneers

HKU University of the Arts Utrecht

Lecturer in Media and Game Design — Dutch title: Docent Media
Utrecht, Netherlands
1999–2019

Held part-time and full-time faculty appointments across interdisciplinary programs in film, animation, game design, new media and interactive performance.

Departments and program areas

  • Design for Virtual Theatre and Games

  • Film and Television

  • Animation

  • Game Design

  • New Media

Courses and subjects taught

  • Film and Television Production

  • Post-Production

  • Game Design

  • Presentation Techniques

  • Media Business

  • Interactive Theatre

  • Content and Media Design

  • Online Film and Video

  • Live Production

Responsibilities

  • Taught students at bachelor’s and master’s levels

  • Created the majority of the curricula and courses taught

  • Developed learning objectives, assignments, workshops and project briefs

  • Supervised individual and multidisciplinary creative projects

  • Guided students through research, concept development, production and presentation

  • Assessed creative, technical and theoretical work

  • Supervised graduation projects and theses

  • Served on graduation peer-review and assessment boards

  • Connected classroom instruction with current professional media practices

  • Introduced emerging technologies and formats for which established course materials did not yet exist

  • Built partnerships with external clients, nonprofit organizations and community stakeholders

  • Created project-based learning opportunities in which student work addressed real organizational or social needs

  • Guided students through client discovery, stakeholder interviews and project scoping

  • Taught students to balance creative goals with budgets, schedules, technical limitations and stakeholder expectations

  • Integrated project governance, evaluation and professional reporting into student assignments

  • Helped students assess the practical, social and creative impact of their completed projects

  • Invited professional practitioners into the classroom for lectures, demonstrations, critiques and student Q&A sessions

Industry-Engaged and Community-Based Teaching

A significant part of my teaching involved connecting students with outside clients, nonprofit organizations and real-world challenges.

Rather than working only from hypothetical assignments, students were frequently asked to respond to genuine organizational, communication, cultural or social needs.

These projects taught students how to:

  • Identify and communicate with stakeholders

  • Translate client needs into clear project objectives

  • Conduct interviews and discovery sessions

  • Define project scope and deliverables

  • Balance creative ambition with practical limitations

  • Manage expectations and communicate project changes

  • Work within schedules, budgets and organizational structures

  • Present concepts to non-specialist audiences

  • Document decisions and production processes

  • Evaluate outcomes against stakeholder needs

  • Reflect on the social and practical impact of their work

This approach allowed students to develop professional experience while producing work that could create a meaningful benefit for clients, communities and nonprofit partners.

Guest Lectures and Professional Engagement

Regularly brought leading artists, designers, technologists and media professionals into the classroom to expose students to current professional practices and alternative creative perspectives.

Guest lecturers participated in presentations, demonstrations, critiques and student Q&A sessions.

Selected guests included:

  • Bill Plympton — Academy Award-nominated independent animator and filmmaker

  • Marc Canter — Multimedia pioneer and technology entrepreneur

  • Eyal Gever — Digital artist and 3D sculptor

These sessions gave students direct access to established professionals and encouraged them to discuss creative process, technology, career development, production challenges and changes within the media industries.

Curriculum Development

Created the majority of the courses taught throughout academic and professional appointments. Many subjects involved emerging technologies and media formats for which established curricula did not yet exist.

Curriculum-development areas include:

  • Game Design Theory and Practice

  • Serious Game Design

  • New and Emerging Media

  • Interactive Narrative

  • Online Film and Video

  • Interactive Theatre

  • Content and Media Design

  • Film and Television Production

  • Post-Production

  • Media Business

  • Presentation Techniques

  • Live Production

  • Transmedia Storytelling

  • Professional Digital-Video Workflows

  • Client-Based Creative Production

  • Stakeholder and Project Governance

  • Community-Engaged Design

Curriculum-development responsibilities included:

  • Defining measurable learning outcomes

  • Designing weekly course structures

  • Creating assignments, exercises and project briefs

  • Developing assessment criteria and grading rubrics

  • Producing presentations and instructional media

  • Updating courses in response to changing technologies

  • Connecting theory with portfolio-ready student work

  • Recruiting external clients and nonprofit project partners

  • Translating real organizational needs into appropriate student assignments

  • Incorporating stakeholder communication and project governance into coursework

  • Developing methods for evaluating project effectiveness and social impact

Academic Service

  • Graduation-project and thesis supervision

  • Graduation assessment and peer-review boards

  • Curriculum creation and revision

  • Interdisciplinary student-project supervision

  • Professional-practice integration

  • Community-engaged and nonprofit project development

  • External client and stakeholder coordination

  • Guest-lecturer recruitment and event organization

  • Student presentation and portfolio development

  • Industry-informed critique and mentorship

  • Guest workshops and invited lectures