Gabriel McIntyre

Global Game Design Educator • Experiential Learning Designer • Creative Technology Practitioner

More than 25 years helping students design experiences that change how people learn, think and interact.

I believe students learn best by building real experiences for real people. Throughout my career I have connected classrooms with industry, nonprofit organizations and international partners, giving students opportunities to solve authentic challenges while developing the skills needed for professional practice.
— GM
  • 25+ Years Teaching

  • 15+ Courses Created

  • 2000+ Students

  • 5–10 Capstone Projects Supervised Annually

  • North America, Europe, Middle East

  • Industry + Academia


Teaching Philosophy

Build : Students build. Test : Students observe. Reflect Students improve. Deliver Students present to real stakeholders.


Teaching Areas

  • Game Design

  • Serious Games

  • Interactive Storytelling

  • Emerging Media

  • Film & Production

  • Creative Technology

  • Experience Design

  • AI in Design

Signature Learning Experiences

AR Graffiti

Students curate their own augmented-reality exhibitions inside museums such as the Rijksmuseum and Van Gough Museum, with projects reviewed on-site by industry professionals.

Serious Game Studio

Students work with nonprofits and organizations to solve real-world problems through game design.

Interactive Installations

Projection mapping. Interactive art. Physical computing. Escape rooms. Public installations.

Client Studio

Students collaborate with real clients and stakeholders while learning governance, communication and professional production.


Representative Highlights from Professional Practice

Apple

European Union

MINI

Coca-Cola

Aruba Tourism

Global experience across teaching, speaking, consulting, and student-led projects—connecting classrooms and organizations throughout North America, Europe, the Middle East, and Africa.

Some Guest Speakers include: Bill Plympton (Animator). Marc Canter (father of multimedia), Eyal Gever (3D Artist - Autocad, NASA), Dan Dubno (Emmy-Award Winning Producer)

Student Learning

My students have:

  • Worked with nonprofits

  • Produced installations

  • Produced interactive theatrical performances

  • Designed serious games

  • Created museum exhibitions

  • Worked with international stakeholders

  • Presented to professional clients

Courses I Teach

I teach courses across game design, serious games, interactive media, film, storytelling, creative technology, and professional practice.

My courses are designed around applied learning. Students move from theory into research, prototyping, testing, critique, production, and presentation. Wherever possible, assignments connect with real clients, nonprofit organizations, community partners, or authentic professional challenges.

Courses can be adapted for undergraduate, graduate, vocational, continuing-education, professional-training, online, hybrid, or in-person delivery.


Academic CV and Teaching Materials

My academic background combines more than 25 years of teaching with international professional practice in game design, film, interactive media, serious games, creative technology, and experiential learning.

The materials below provide additional information about my academic appointments, curriculum development, professional projects, teaching approach, and areas of expertise.

Downloads

Teaching and Academic Opportunities

I am currently based in North Metro Atlanta, Georgia, and am available for:

  • Adjunct and part-time faculty appointments

  • Lecturer and professor-of-practice positions

  • Guest lectures and workshops

  • Capstone and thesis supervision

  • Curriculum development

  • Continuing-education programs

  • Online and hybrid instruction

  • Industry and nonprofit project partnerships

I am particularly interested in opportunities involving:

  • Game Design

  • Serious Games

  • Interactive Narrative

  • Experiential Learning

  • Creative Technology

  • Film and Digital Media

  • Transmedia Storytelling

  • Emerging Media

  • Studio and Capstone Education


Academic Appointments