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Gabe Mac

  • Home
  • Projects
    • Abiding Grove
    • Feng Shui Wizard
    • Disc Golf
  • News
    • TV
    • BLOG
    • Upcoming Events
    • RSS News Reader
    • Subscribe Email
  • Contact
    • BOOK ME
    • Say Hello
  • Portfolio
  • Courses
    • Course Catalogue
    • Basic Game Design
    • Code a Game with Scratch
    • Interactive Story Design with TWINE
    • Serious Game Design Masterclass
    • Presentation Technique
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GABE MAC'S BLOG


Artist - Teacher - Game Designer - Filmmaker - Traveler - VJ - Dudeist

After 35 Years of Traveling the World, I Finally Found My Next Mission

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After 35 Years of Traveling the World, I Finally Found My Next Mission

July 15, 2026

After 35 years as a game designer, professor, and keynote speaker, Gabe Mac shares why he's building The Abiding Grove—a community inspired by travel, sustainable living, play, and connection

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Can Game Design FIX the Real World? - TGB Podcast S2 E10

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Can Game Design FIX the Real World? - TGB Podcast S2 E10

July 8, 2026

The world is full of broken systems (education, health, finance) that are filled with anxiety or boredom. Game designers have the tools to fix them.

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Minecraft vs. The Last of Us: Narrative or Declarative Design? - TGB Podcast S2 E9

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Minecraft vs. The Last of Us: Narrative or Declarative Design? - TGB Podcast S2 E9

July 1, 2026

Do you want to tell a story, or let the player build one? We compare Narrative (scripted) design with Declarative (emergent) design and show you how to choose the right path for your project.

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Achiever, Explorer, Socializer, or Killer? (Bartle Player Types) - The Game Beyond Podcast S2 E8

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Achiever, Explorer, Socializer, or Killer? (Bartle Player Types) - The Game Beyond Podcast S2 E8

June 24, 2026

You aren't designing for everyone; you’re designing for specific types of brains. We break down the 4 Bartle Player Types and show you how to satisfy every one of them in a single system.

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 Building Smart Games: Cybernetic Feedback and AI - The Game Beyond Podcast S2 E07

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Building Smart Games: Cybernetic Feedback and AI - The Game Beyond Podcast S2 E07

June 17, 2026

Taking feedback loops to the next level. How systems self-regulate to maintain a perfect player experience.

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The Blue Shell Problem: How Feedback Loops Control Your Game's Pulse - The Game Beyond Podcast S2 E06

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The Blue Shell Problem: How Feedback Loops Control Your Game's Pulse - The Game Beyond Podcast S2 E06

June 10, 2026

How games talk back to players. We analyze the "Winner Stays Winning" trap and how to use negative feedback to keep games competitive.

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Game Rules: Designing Boundaries That Spark Creativity - The Game Beyond Podcast S2 E05

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Game Rules: Designing Boundaries That Spark Creativity - The Game Beyond Podcast S2 E05

June 3, 2026

Rules aren't restrictions; they are tools. We look at "Inside-the-Box" explicit rules and the "Outside-the-Box" social norms players bring with them.

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When AI Agents Start Playing the Game Themselves

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When AI Agents Start Playing the Game Themselves

May 27, 2026

Researchers watched AI agents form relationships, revolt against authority, and destroy a virtual city. Explore what this reveals about game theory, emergent gameplay, and the future of simulation design.

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Your Players Need a 'Why': The Power of Layered Goals - The Game Beyond Podcast S2 E04

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Your Players Need a 'Why': The Power of Layered Goals - The Game Beyond Podcast S2 E04

May 27, 2026

Goals are the compass of your game. We discuss how to structure short-term vs. long-term objectives to maintain momentum.

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The Science of Flow: Why Players Quit or Stay Hooked - The Game Beyond Podcast S2 E03

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The Science of Flow: Why Players Quit or Stay Hooked - The Game Beyond Podcast S2 E03

May 20, 2026

Ever lost track of time while playing? That's Flow. We explore the delicate balance between challenge and skill.

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After 35 Years of Traveling the World, I Finally Found My Next Mission
After 35 Years of Traveling the World, I Finally Found My Next Mission

After 35 years as a game designer, professor, and keynote speaker, Gabe Mac shares why he's building The Abiding Grove—a community inspired by travel, sustainable living, play, and connection

Can Game Design FIX the Real World? - TGB Podcast S2 E10
Can Game Design FIX the Real World? - TGB Podcast S2 E10

The world is full of broken systems (education, health, finance) that are filled with anxiety or boredom. Game designers have the tools to fix them.

Minecraft vs. The Last of Us: Narrative or Declarative Design? - TGB Podcast S2 E9
Minecraft vs. The Last of Us: Narrative or Declarative Design? - TGB Podcast S2 E9

Do you want to tell a story, or let the player build one? We compare Narrative (scripted) design with Declarative (emergent) design and show you how to choose the right path for your project.

If you like anything on this site, and you are feeling generous, please Donate to The Little Lewbowski Church. Every bit helps us make the world a more abiding place.

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