Rules aren't restrictions; they are tools. We look at "Inside-the-Box" explicit rules and the "Outside-the-Box" social norms players bring with them.
Viewing entries in
course
Goals are the compass of your game. We discuss how to structure short-term vs. long-term objectives to maintain momentum.
Ever lost track of time while playing? That's Flow. We explore the delicate balance between challenge and skill.
Is Minecraft a game or a toy? Understand the four essential elements every game needs: Voluntary Participation, Goals, Rules, and Feedback.
Learn why top game designers focus on systems rather than just "fun." Discover how to harness Cognitive Surplus to turn players into problem solvers.
Not another random generator.
This one thinks like a game designer:
• Worlds
• Gameplay verbs
• Tone & audience
• Visual direction
Here’s a sneak peek 👇
#GameDesign #WorldGenerator
🚀 Hey there, Game Changers! Gabe Mac here, and I've got some thrilling news to share. We're about to kick off an epic journey in Serious Game Design with our Winter 2024 Online Course at The Game Beyond, and you're invited to join in.
Explore the history that dates back to the 1960s art movement. Look at case studies exploring a variety of flashmobs, co-op art projects, political protests and more. Learn the steps to use in designing your own happenings.
These new courses have helped students get over the fear of coding.
Learn how to Code your own video game easily with Twine and Scratch.
Two new courses on The Game Beyond School.
What is the difference between #SeriousGames, #Gamification, and Entertainment Games? How are they used to change behavior? We take a look at the different types of #GameDesign methods used for solving real-world problems with games.




