When we look at the Concentric Game Design Method taught in the Basic Game Design Course, we see clear divisions of the layers, making them interchangeable. The core elements of the concentric model are Goals, Rules (Mechanics), Declarative Layer (Narrative), and Social Layer. Many of these layers can be changed around, like a new wrapping of an onion.
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What is the difference between #SeriousGames, #Gamification, and Entertainment Games? How are they used to change behavior? We take a look at the different types of #GameDesign methods used for solving real-world problems with games.
How do you get access to journalists in countries that have blocked access at all costs?
Blockworks, Reporters Without Borders, MediaMonks, and DDB came together to try and find a solution.